Full annotated catalog for AI Video & Content Production. The topic index carries a one-line gloss per article for fast navigation; this file preserves the complete annotation for every entry, verbatim.

Split out 2026-07-24: ai-video-content/_index.md had grown past the point where it could serve as a navigation step (claude-ai reached ~210KB / ~50k tokens to read). Nothing was deleted — the long-form descriptions live here.

Practical AI video production: avatar models, automation pipelines, composition frameworks, and motion graphics. Each article is compiled from primary sources (product pages, technical reports, tutorials, and open-source repos) rather than press summaries.

WEO project status (2026-06-27). The first post-production pilot — WEO Marketly brand promotion (the agency itself, not client/OmniPresence work) — is in post-production / delivery. Shoot completed April 5-6, 2026; the WEO Media + Marketly Digital merger is public as of 2026-06-18 (CTA domain weomarketly.com). The built pipeline is HeyGen Avatar V twins (v3 API + the weo_video library) + HyperFrames motion-graphics + real-footage b-roll, finished with PIL/PNG captions, two-pass −14 LUFS audio, mandatory deband, and Drive delivery. Higgsfield generative b-roll was tried and dropped (502s + charged failures); VEO/Runway are not in the path; Remotion is a reference, not the chosen tool. Details: the “WEO Marketly Promo” and “Content Production Workflow” articles (both internal, unpublished — see the internal-articles list at the end of this index).

AI Avatars & Generation Models

  • HeyGen Avatar V — Production-scale video-reference avatar model. 15s webcam clip → unlimited-duration 1080p twins with preserved identity, talking rhythm, and gestures. 175+ language lip-sync. State-of-the-art vs Kling, Veo, OmniHuman, Seedance.
  • HeyGen Studio Automation with Claude Code — Three-tool production pipeline (ElevenLabs + HeyGen + Remotion) orchestrated by Claude Code. Script-to-finished-video overnight. Open-source Python template, 6-stage pipeline, Avatar V Playwright workaround, cost breakdown.
  • HeyGen Studio CLAUDE.md Template (Bootstrap Pattern) — HeyGen-shipped CLAUDE.md template for bootstrapping a HeyGen Studio project under Claude Code. Captures the recommended state-management contract, the dual-script-source (storyboard + final), the “things you can ask” enumeration as the load-bearing CLAUDE.md pattern, and the 6-stage pipeline shape. Companion artifact to HeyGen Studio Automation — that article is the how; this is the what you ship when handing the project to Claude Code.
  • skills (Official HeyGen Skills Bundle) — Vendor-published 3-skill bundle (MIT, 232 stars, v3.1.0 2026-04-27, Shell): heygen-avatar (persistent digital twins from photos + voice synthesis), heygen-video (idea-to-scripted-video with avatar delivery + style recommendations), heygen-translate (175+ language localization with voice cloning + lip sync). Eleven runtimes supported (Claude Code / Cursor / Codex / OpenClaw / Gemini CLI / Copilot / Junie / Goose / OpenHands / Amp / Cline). Three install paths (gh skill install heygen-com/skills <name> recommended; ClawHub one-shot; OpenClaw plugin). Dual-auth: API key OR MCP/OAuth against HeyGen plan credits. Sister pattern to skills — same April-May 2026 window, same vendor-published-skills shape, both wrap existing API/MCP/CLI in a Markdown-skill format the agent loads at session start. Pairs with Hyperframes for full-pipeline coverage.

Image Models

  • Nano Banana — Google’s Gemini Image Model (and Nano Banana Pro) — Google’s Gemini-native image generation/editing family: the original Nano Banana (Gemini 2.5 Flash Image, Aug 2025), the studio-quality reasoning tier Nano Banana Pro (Gemini 3 Pro Image, Nov 2025), and the current Flash-tier Nano Banana 2 / 2 Lite (Gemini 3.1 Flash Image / Flash Lite Image). Headline capabilities: legible in-image multilingual text, single-shot infographics, up-to-14-image blending with up-to-5-person consistency, Google-Search-grounded factual visuals, 2K/4K + studio creative controls (camera / focus / color grade / relight), and a SynthID + C2PA provenance stack on every output. Reached in this wiki’s tutorials through LTX Studio and Higgsfield, usually A/B’d against GPT Image 2 for character sheets, brand books, and product stills.

Search & Discovery

  • SentrySearch — Semantic Search Over Videos (Gemini + Qwen3-VL) — Local-first CLI that indexes video footage (default 30s chunks with 5s overlap, 480p / 5 FPS) and searches by natural language using Gemini Embedding 2 (cloud) or Qwen3-VL (local or DashScope). Sister tools SentryMerge (cam-config + reruns) and SentryBlur (face / license-plate / NL redaction) compose into a search → trim → redact pipeline via shared ~/.sentrysearch/last_clip.json cache and --last flag. Tesla Sentry / dashcam by default but cam-agnostic via SentryMerge’s modular cam-config. Python 3.11/3.12 pin (PyTorch wheel limitation). Operator-tunable confidence threshold (default 0.41). Occupies the search slot in the topic — distinct from existing generation, composition, assembly, and editing tools.
  • watch) — Give Claude the Ability to Watch Any Video — MIT Claude skill (taoufik123-collab, 58★) that lets Claude watch a video: scene-change frame extraction (one frame per cut — token cost bounded by shots, not duration), a 0–10s “hook microscope” (2fps + word-level Whisper on the opening, for studying why a viral hook works), a fixed-schema report.md, and optional Obsidian auto-save that mirrors this wiki’s own clip→compile pattern. yt-dlp + ffmpeg + free captions (Whisper only as fallback). The input/understanding counterpart to video-use (editing) and the Video Toolkit (production).

Editing & Assembly

  • How Fable 5 Edited Its Own Launch Video (Thariq, Claude Code Team) — First-party Anthropic case study: the Fable 5 launch video edited by Fable itself, no video editor opened. The edit is a repo — Whisper word-level transcripts → final-edit.json EDL with a written rationale per pick → frame-accurate ffmpeg cuts (self-verified by re-transcribing the output: “zero ums”) → 7 hand-written S-Log3→Rec.709 LUTs → 11 designer PNGs rebuilt as Remotion components (overlays land on spoken beats from the transcript) → 2× code→Figma→code round trips via Figma MCP → headless 4K render reviewed still-by-still. 17 takes / 25 GB raw → 3:00 / 653 MB finished 4K in 4 days, driven with /goal dont stop until you have a final video. Caveat from the thread: a professional colorist flagged improper S-Log3 color management — domain review remains the backstop.
  • video-use (browser-use) — Claude Code skill for conversational video editing. Transcript-driven cuts (ElevenLabs Scribe word-level + diarization), parallel animation sub-agents (PIL / Manim / Remotion), self-evaluating render loop. 12 hard rules for production correctness, artistic freedom elsewhere. Python + ffmpeg, “100% open source.” 3,151 stars.
  • OpenCut — Open-Source CapCut Alternative — Free MIT-licensed video editor for web/desktop/mobile (51.6k★, 5.6k forks, 96 contributors, TypeScript + Rust + WGSL). Classic version ships today at opencut.app; rewrite (announced 2026-05-18) targets agent-native editing: Editor API + plugin-first architecture + Rust core for one cross-platform codebase + MCP server for AI agents + headless mode for batch rendering + in-editor scripting tab. Lead maintainer mazeincoding; primary sponsor fal.ai. Rust + WASM is the architectural commitment (wgpu/WASM GPU renderer, WASM compositor, Rust-WASM time utilities). Occupies the agent-callable-NLE slot the OSS stack didn’t have — different paradigm from Remotion (programmatic) and Hyperframes (HTML composition). 2026-07-06 refresh adds a subjective real-world-usage impression (buggy, rewrite site intermittently down) from a tool-roundup video — see the callout in the article.
  • Open Montage — Text-Prompt-to-Documentary Video via Coding Agent — #1 on a 2026-07-06 GitHub-trending roundup: a two-sentence plain-language prompt has a coding agent research, script, edit, and render a full video using real stock/archival footage rather than AI-generated images (“no AI slop”). Demo: a 75-second sea-life documentary, no external video-API keys. Positioned closer to Claude Code Video Toolkit (prompt-driven) than to a timeline NLE like OpenCut.
  • OpenMediaTools — Browser-Native FFmpeg-WASM Suite — Free privacy-first browser-based converter/extractor for video (MP4/MOV/MKV/WebM/AVI), audio (MP3/WAV/OGG/FLAC/AAC/M4A), image (JPG/PNG/WebP/GIF), PDF, and AI image gen — entirely in-browser via WebAssembly + FFmpeg, no upload, no server, no account, no file-size limits beyond device RAM. Utility-tier upstream prep for the AI-video pipeline; the social-media downloader/extractor category is the distinctive offering for competitive-intel workflows. AI tools’ backend (in-browser via WebGPU/ONNX vs server-routed) is the load-bearing open question — privacy guarantee is only true if all six tool categories actually stay client-side.

Creator Workflows

  • Claude + VidIQ YouTube Video Workflow — a zero-to-recorded talking-head workflow chaining four Claude features: the new VidIQ Claude MCP connector (titles grounded in real YouTube search volume / competition / opportunity score), an interview→outline skill (scoped to one video), a slide-deck-plan skill, and a Claude Design deck whose presenter-notes pane doubles as a teleprompter (record screen+face, overlay the talking head on the notes half). Claimed ~70 min / ~$200-mo all-in; single-creator demo. Scoped to expert/personal-brand talking heads, not faceless formats.

Performance Measurement & A/B Testing

  • B Testing — Closes the post-publish gap the production pipeline stops short of: reading YouTube retention curves (sharp early drop / gradual decline / mid-video cliff / flat, mapped to script fixes), Meta’s and TikTok’s metric hierarchies, and native A/B testing tools on both platforms. Covers the systematic hook-testing loop (hold body+CTA constant, read 3-second hook rate not CTR, kill losers after 48-72h), TikTok’s free organic-testing path (no ad spend required), Spark Ads for creator-variation testing, and a 9-tool comparison table (150/mo Motion) mapped to realistic budget tiers. Complements Virality Predictor (pre-publish prediction) and Outcome Kit (outcome-level attribution).

Composition & Motion Graphics

  • HeyGen Hyperframes — Open-source HTML-based video composition framework (Apache 2.0, v0.7.x; “Write HTML. Render video. Built for agents.”). Ships a router skill bundle (/hyperframes routes intent → creation workflows like /product-launch-video, /website-to-video, /embedded-captions, /talking-head-recut, /motion-graphics + domain skills -core/-animation/-creative/-media/-cli/-registry/media-use; ~17 in the clone, ~19 globally) for Claude Code, Cursor, Codex, Gemini CLI. Deterministic seek-driven rendering, Frame Adapter pattern (GSAP / CSS / Lottie / Three.js / Anime.js / WAAPI / custom), ~109 prebuilt blocks, first-class AWS Lambda / GCP Cloud Run rendering. Docs at hyperframes.heygen.com (playground hyperframes.dev). Full documentation cluster (2026-06-26):
    • HyperFrames in Claude Design — draft a valid first-draft video in claude.ai/design → download ZIP → refine in any coding agent; includes the Open Design BYOK twin of the same loop.
    • HyperFrames Quickstart & CLI — the under-2-minute path plus the complete non-interactive hyperframes command surface (incl. cloud / lambda / cloudrun render backends).
    • HyperFrames HTML Schema & Compositions — the authoring contract: composition document structure, the full data-* timing-attribute set, and the window.__timelines GSAP handshake.
    • HyperFrames Core Concepts — deterministic seek-driven rendering (frame clock → seek → BeginFrame capture → encode) + the Frame Adapter API + a fair HyperFrames-vs-Remotion teardown.
    • HyperFrames GSAP Animation — the paused-timeline contract, supported methods/properties, and the timeline-duration-equals-composition-duration rule.
    • Prompting HyperFrames — cold-start vs warm-start prompt shapes plus the easing/caption/transition vocabulary cribs and per-agent notes.
    • HyperFrames Rendering — output formats (MP4/MOV/WebM/GIF/PNG), the full render flag surface, local-vs-Docker determinism, GPU/workers, batch + transparent overlays.
    • HyperFrames Website to Video — capture any URL and turn it into a production video in one prompt; the 7-step capture → design → script → storyboard → VO → build → validate pipeline.
    • HyperFrames Common Mistakes & Troubleshooting — the 8 authoring pitfalls (symptom → cause → fix), environment/render troubleshooting, and the lint/doctor pre-render gates.
    • HyperFrames Block Catalog — the ~109-block registry grouped by category (shader transitions, social overlays, lower thirds, code blocks, data viz, VFX/device) plus per-block anatomy.
    • HyperFrames Packages — the ~13-package monorepo (core/engine/producer/studio/player/shader-transitions + CLI, plus sdk/aws-lambda/gcp-cloud-run), with @hyperframes/player embedding depth.
    • HyperFrames Launch-Video Playbook (builder interview) — Bin Liu (VP Eng, HeyGen) & Jake Moran (PMM) on the operator workflow: the three setup paths, the website-to-video one-shot (Spotify / Fable 5), Jake’s net-new launch playbook (frame.md from hyperframes.dev/design → key-events table → component reuse from the open-sourced launch-video repo → storyboard.html → Studio/Inspector last-mile editing), model guidance (Fable 5 / GPT-5.5 top tier, Gemini for cost), and the spatial-vs-temporal-aesthetics thesis behind why launch videos are hard for agents.
    • HyperFrames Pipeline & Getting Started — the canonical 7-step capture → design → script → storyboard → VO+timing → build → validate flow, the on-disk project layout, the minimal write-HTML/preview/render loop, and the open-source launch-video projects.
    • HyperFrames Skills Catalog & Agent Setup — the full ~18-skill catalog (router + 10 creation workflows + 7 domain skills) plus per-agent wiring for Google Antigravity and GitHub Copilot CLI.
    • HyperFrames Deployment & Cloud Rendering — HeyGen-hosted cloud rendering + self-hosted AWS Lambda / GCP Cloud Run, one-click preview+render-API templates, templates-on-Lambda batches, and the Remotion-Lambda migration path.
    • HyperFrames Advanced Rendering — native/supersampled 4K (--resolution), HDR10 (--hdr), preview/render performance tuning, and local transparent-video matting (remove-background).
    • HyperFrames Timeline Editing, Keyframes & Studio DOM Editing — Studio’s three editing surfaces (timeline, visual keyframe/Arc-Motion tools, capability-gated manual DOM inspector), all round-tripping deterministically to authored HTML.
    • HyperFrames Video Components, HTML-in-Canvas & Variables — embedding/trimming video, capturing live DOM as a WebGL texture for shaders/3D, and data-composition-variables for parameterizing one composition into many (templating).
    • HyperFrames SDK, Authentication & Feedback — the headless @hyperframes/sdk editing engine, HeyGen auth (OAuth or API key, env-var-first, per-capability provider hierarchy with offline fallback), and feedback collection.
    • HyperFrames Video Editor Cheatsheet — fast operator quick-reference: common edit prompts, CLI commands, Studio shortcuts, timing attributes, render presets, and quick fixes.
    • media-use) — 2026-07-17 launch — HeyGen gave HyperFrames a media library: 10k+ music tracks, 75k+ images, SFX, and logos, plus access to HeyGen’s generative models (voice/image + new avatar-video), reached through the /media-use skill + the heygen CLI (≥ v0.3.0) and cached to .media/ + ~/.media/. Free on the OAuth login path (heygen auth login --oauth); --api-key bills API credits. Disentangles the three login-gated surfaces — the OSS framework, the heygen-CLI + hosted catalog (what the launch is), and the credit-metered “HyperFrames by HeyGen” MCP connector (which does not reach the library). Framework v0.7.61.
    • Catalog deep-dives (133 entries, 2026-06-27): Code Blocks & Snippet Themes, Transitions & Shader Effects, Lower Thirds & Tickers, Maps & Data Viz, Social Cards & Platform UI, VFX, Liquid Glass & Device Frames, Caption Styles & Overlay Components — per-block anatomy for every block + component, indexed from Block Catalog.
  • WEO Motion Library — One Vocabulary, Two Runtimes (CSS + GSAP) — first-party build documenting a reusable craft pattern: a 38-effect brand motion vocabulary implemented twice because CSS animation is wall-clock and does not frame-seek, while a headless video renderer captures frames by seeking a paused GSAP timeline on window.__timelines. Covers the CSS data-anim trigger API (fires on .wm-live/[data-deck-active], JS-gated base states so no-JS renders visible, reduced-motion settle) vs the 36 deterministic GSAP factories; the count-up/odometer proof case (a requestAnimationFrame counter can’t be seeked, but a gsap.to({v:0},{v:target,onUpdate}) proxy tween can — animated numbers finally render to MP4); the infinite-ambient-loop gotcha (repeat:-1 makes the master duration Infinity → renderer aborts “Set maximum size exceeded”; loops must be finite for video, sized to the comp); and end-to-end render verification (a lab/ comp → MP4 1920×1080 / 7 s / 24 fps / 168 frames, distinct progress at every sampled seek). Builds directly on GSAP Animation + Core Concepts; the generalizable thesis lands in HTML Is the Canvas (the animation layer does not port for free across web and video).
  • Remotion Motion Graphics — AI motion graphics generator converting natural language prompts into React-based Remotion animations. Constants-first code generation, in-browser Babel compilation, live preview.
  • Claude Code Video Toolkit (Digital Samba) — Open-source AI-native video production workspace for Claude Code (MIT, 890 stars). 10 skills, 13 slash commands, templates, brand profiles, transitions library. OSS model stack (Qwen3-TTS, FLUX.2, LTX-2, ACE-Step, SadTalker) on your Modal/RunPod account. Typical cost $1–2/month.

Higgsfield (API-first generative video)

  • Higgsfield Overview — API platform for generative AI (images + videos). Async queue: submit → poll-or-webhook → fetch. Credit-based billing. API key + secret auth. Base URL platform.higgsfield.ai.
  • skills (Official Skills Bundle) — Vendor-published Markdown SKILL.md bundle for Claude Code, Cursor, Codex (MIT, 102★, v0.3.0). Four skills: higgsfield-generate (30+ models + Marketing Studio), higgsfield-soul-id (face training → reusable reference_id), higgsfield-product-photoshoot (10 modes with backend prompt enhancement on gpt_image_2), higgsfield-marketplace-cards (Amazon-style listing assets — main + secondaries + A+ modules with hidden marketplace-compliant templates). Three install paths (npx skills add / gh skill install / Claude Code /plugin marketplace add); CLI install + auth handled automatically. The productized version of the Nate Herk CLI-over-MCP thesis; supersedes Higgsfield MCP as the recommended primary agent surface. COOKBOOK ships three end-to-end recipes (founder-photo brand campaign, URL-to-4-ad-modes UGC batch, recurring founder team-update video).
  • Higgsfield Supercomputer (hosted agentic chat surface) — Higgsfield’s cloud-native agentic platform for creative AI, launched 2026-05-14 at higgsfield.ai/supercomputer. Built on a Hermes-agent fork (first commercial Hermes deployment we’ve tracked outside Nous Research). Frontier-model brain selection at runtime (GPT 5.5 Pro / Claude Sonnet / Claude Opus 4.6 / Gemini 3.1 Pro). Higgsfield internal skills (product images, ad creative pack, UGC workflow, Soul ID character model) preloaded so a one-line operator prompt expands into a multi-step plan with reference loading, prompt enhancement, generation checkpoints, gallery review. Cross-model image-to-video chain (Kling 3.0, Seedance 2.0). Checkpoint card surfaces credits before generation — prevents typo → 10× credit drain. Productizes the Higgsfield + Claude Code creative agency thesis inside a single hosted chat surface; trades configurability for time-to-first-ad.
  • Higgsfield MCP — Conversational surface. Custom connector at https://mcp.higgsfield.ai/mcp drops the full image + video stack inside Claude / OpenClaw / Hermes / NemoClaw. No API keys; sign in with your Higgsfield account. 16+ image models, 17+ video models, 9 video presets, Soul Characters, multi-model side-by-side, Product Ads from a URL.
  • Higgsfield Virality Predictor — Score a short clip before posting: virality index, hook score, hold rate, peak hook timestamp, and a brain/attention heat map, reached through the MCP or the Higgsfield site. Launched May 2026, experimental preview, free (no credits consumed). Turns Higgsfield from generate into generate-then-evaluate; the operative move is filtering ad creative before distribution (generate 10, score, run the 2 strong, cut the 8 before they touch a budget). Both creator sources stress it is a relative filter, not an oracle (no grasp of meme/cultural context; real performance still depends on targeting/offer/distribution). Addresses the community “is this Meta’s TRIBE 2?” question: conceptually similar, not confirmed the same model. Two June-2026 explainers (Nick Pontis / Mind Marketing + AI Fire); closes the publish-loop gate the prior Higgsfield-MCP tutorials left open.
  • Higgsfield + Claude Code Ad Agency Workflow — End-to-end DTC campaign in one Claude Code conversation. Firecrawl MCP scrapes brand brief → GPT Image 2.0 hero static (4 variations, Claude grades) → copy overlay → Seedance 2.0 hero animation → UGC creator generation → 2 UGC video clips. Claude as orchestration layer + creative director. ~170 credits per campaign before iteration. Mike Futia / SCALE AI tutorial.
  • Higgsfield MCP Tutorial — Brand Book, Storyboard, Landing Page (Robo Nuggets) — Sister tutorial to the Mike Futia ad-agency workflow but optimized for a brand-launch use case. End-to-end Spiderhead AI demo: logo → side-by-side brand books from Nano Banana 2 vs GPT Image 2 → 6-panel logo-animation storyboard → Seedance 2.0 video → mockup landing page → Claude Code (VS Code fork-conversation) translating mockup to a working localhost landing page. Two-path setup (~30s, desktop-app or /mcp for Antigravity-class IDEs). Operator gotcha: per-call credit cost not yet returned by MCP. Cost-aware confirmation pattern before high-credit ops (e.g., 720p Seedance). Higgsfield-vs-fal.ai decision call: existing subscribers should use the MCP; new users should evaluate fal.ai for pay-as-you-go on the same models.
  • Higgsfield MCP — 50-Ad Instagram Campaign from One Product Image (Claude Desktop) — Third Higgsfield-MCP tutorial, narrower than the other two: pure ad-campaign-at-scale use case. Connects MCP via Claude Desktop’s Connectors UI; runs a four-phase chain (research with Playwright MCP scraping Meta Ads Library → 5×5×2 ad matrix with human-approval gate → batched generation across Nano Banana 2 (product) + Soul 2 (humans) → local download organized by batch/aspect-ratio). Ends by saving the entire workflow as a /ad-creator skill via /skill-creator, turning the multi-prompt build into a one-command tool. Operator gotchas captured: Claude misreporting Playwright availability (verify, don’t trust); generations land in Higgsfield Community tab → My Generations not the main image gallery; pre-flight list_workspaces + balance check before 50-image runs (~949 credits used). Settings: Opus 4.7 extra-high, bypass-permissions, project folder mounted. Pairs with Meta Ads CLI for end-to-end generate-and-upload.
  • Higgsfield MCP + Claude — Content Factory Skill Walkthrough (Adil) — Walkthrough of a custom Claude Skill that wraps Higgsfield MCP in a four-stage marketing-content workflow: research → content plan → generate → meta-ads upload. The skill is the load-bearing primitive — turns Higgsfield from operator-driven generation into agent-driven brand-content factory runnable from a single Claude chat. Stage 3 uses GPT Image 2 + Higgsfield Marketing Studio with per-batch permission gates (operator approves as it goes, prevents credit-runaway). Stage 4’s Meta Ads upload closes the publish loop the prior four Higgsfield-MCP tutorials in this topic (Mike Futia / Robo Nuggets / 50-Ad Campaign / Nate Herk Creative Agency) left open. Demo: 100-video UGC batch. The fifth Higgsfield+Claude tutorial in the topic — distinctive on closed-loop publish + four-stage skill packaging.

Multi-Model Claude Skills (filmmaking)

  • FREE Seedance 2.0 Claude Skill — Multi-Model AI Filmmaking Workflow (LTX Studio) — Single free Claude Skill that prompts Nano Banana Pro, GPT Image 2, and Seedance 2 in their own natural prompt languages for three distinct AI-filmmaking jobs: character sheet, 3×3 cinematic storyboard grid, and Seedance 2 shot (continuous + timestamp-with-dialogue paths). Creative engine: LTX Studio (not Higgsfield) — pure prompt-engineering wrapper, no MCP. Workflow: image inspiration → character sheet → storyboard grid (with character refs) → Seedance 2 prompt referencing the grid as image-one-as-cinematic-grid → 15-second video. Demonstrated two-character dialogue scene end-to-end. Sister to Adil’s Content Factory (marketing-UGC use case) — same “Claude Skill as load-bearing primitive” pattern, distinct use case (short film vs. ad) + distinct creative engine (LTX vs. Higgsfield). Free zip download from video description. Creator unattributed in transcript head (YT ID Fark3A0ACzM) — flagged in article Open Questions.
  • AI Animated Short Film Pipeline — Seedance 2.0 + Codex + ElevenLabs (MattVidPro) — One-person ~3-min animated comedy short built almost entirely in Seedance 2.0. Codex runs pre-production (story + all generation prompts + GPT Image 2 art + an HTML reference site); ~30-50 image-to-video clips on Polo AI; ElevenLabs re-voices every line (native Seedance dialogue clones famous voice actors); royalty-free ambiance + manual SFX in post. Includes a platform cost table (Polo AI / Open Art / Runway / Higgsfield Ultra / fal.ai), the signature duplicate-character failure mode (fix: “single character” prompting), and a Gemini-Omni-vs-Seedance comparison (Omni edits real video, fails 2D-animation consistency). Sister to the free Seedance Claude Skill (LTX route) — this is the Polo-AI + post-production-fix counterpart.
  • Fable 5 + Seedance 4K Short-Film Workflow (Higgsfield Cinema Studio, Adil) — a distinct end-to-end hyperreal-live-action pipeline built in Higgsfield Cinema Studio (not LTX or Polo AI) at Seedance 2.0 4K: the Cinema Studio “elements” asset system, gray-background sheet tuning, per-asset image-model switching (GPT Image 2 → Nano Banana Pro → Soul Cinema), a VFX-free video-in-video composite (6s reference + exact-duration match), multi-variant crowd sheets, and red-arrow action annotation. The 4K-Higgsfield sibling of the free Seedance Claude Skill and the Seedance animated-short pipeline. Tool names decoded from a garbled auto-transcript (flagged in Open Questions).
  • Video-to-Video Trigger Editing — Editing Real Footage with Time-Gated Prompts (Maker Zero) — A real-footage editing playbook using video-to-video models (not text-to-video): a source clip (≤~10s) + a hyper-specific prompt structured as TRIGGER (a time-gated moment — a finger-snap, a spoken word, an exact timestamp) + CHANGE (e.g. “right after the man says this at exactly 2.9 seconds, change his outfit to a hoodie with a chain”), run through Omni/Gemini-Omni or Kling via the Higgsfield aggregator. ~20% per-attempt hit rate → generate 5 in parallel and pick the best ($0.50–1 each); 720p seam-hiding discipline (never cut degraded 720p AI output straight back to real talking-head footage — cut to a different scene type); proceduralize via the Higgsfield MCP from Claude Code/Codex. Single promotional source, fuzzy model naming — confidence low, dated 2026-07. Sibling to Agentic Video Editing and the Fable 5 + Seedance 4K workflow.
  • Higgsfield as a Creative Agency in Claude (Nate Herk) — Fourth Higgsfield+Claude tutorial, three new dimensions vs the prior trio: (1) CLI-over-MCP architectural call for agentic work on token-cost grounds (“the MCP has all those tools, so from a token perspective it’s actually more expensive — the CLI is just better for agents”); (2) skill reverse-engineering workflow turning a single winning prompt into a reusable .claude/skills/hypermotion-video/SKILL.md recipe that compounds across runs; (3) two-routine scaling pattern (Sunday-plan + Monday-generate) that grows asset bank from 50 → 100 → 200 ads per week while operator sleeps, with a Google Workspace CLI–created Sheet acting as the cross-routine asset database. Demoed on fictional headphone brand “Murmur” + a sleep-supplement bottle with Higgsfield Marketing Studio’s Hypermotion preset. Operator gotchas: skill written mid-session needs Claude restart to register; reference-image fidelity needs explicit “must appear exactly as shown” wording; rejected generations diagnose-and-retry via Claude reading its own prompt. Companion to the same author’s ElevenLabs voice-agents tutorial (same direct-vendor-CLI architecture for ElevenLabs).
  • Higgsfield Image-to-Video — Three featured models (higgsfield-ai/dop/preview, Bytedance Seedance Pro, Kling v2.1 Pro). Motion-prompt template: describe movement + set pace + specify camera moves. Technical checklist.
  • Higgsfield SDK (Python)pip install higgsfield-client. Auth via HF_KEY or HF_API_KEY+HF_API_SECRET env vars. Four usage patterns (submit-and-wait, polling, callback, request management). File uploads for bytes/paths/PIL. JS/TS coming soon.
  • Higgsfield Webhooks — Add hf_webhook query param to submit URL. Delivers completed/failed/NSFW final states. 2-hour retry window. HTTPS + 2xx in 10s required. Idempotency via request_id.
  • Higgsfield Training Framework (OSS Origin) — Historical context. Apache-2.0 distributed-training framework at higgsfield-ai/higgsfield (3.6k stars, last push 2024-05-25). Pre-pivot artifact — the company moved from trillion-param LLM training infra to consumer creative AI. Listed for vendor-lineage awareness, not for use.

HeyGen tutorials (2026-05-17 cohort)

  • HeyGen Instant Highlights V2 — Auto-Clip Long-Form Video to Short-Form Clips — Drop a long-form video (up to 10 GB) or URL, the tool analyzes for highlight moments (speech energy, importance signals, viewer-save likelihood), and auto-cuts to short-form clips with optional captions in 9:16 / 16:9 / 1:1 formats. Clip-length range control (under 30s / 30-60s / 1-3 min / 3+ min). Optional steering instructions for what to focus on or avoid. The product replaces hours-long manual timeline scrubbing — same workflow shape as Opus.pro / Vizard / Klap / Munch, surfaced inside HeyGen.
  • Style) — Prompt-engineering framework for HeyGen’s Avatar Shots feature (Avatar 5 + Seedance 2.0). 5-element prompt structure (subject / action / environment / camera / style) with one camera move per shot, layered into multi-shot beats (timestamps + per-beat camera moves), multi-avatar choreography (up to 3 avatars/scene with explicit blocking + relative-motion), and elements references (pre-uploaded locations / outfits / products for continuity). Avatar 5 for A-roll + Avatar Shots for storytelling beats. Working prompt example included.

Internal production articles (migrated to weomarketly-vault, 2026-07-09)

The six WEO production-stack articles formerly hosted here unpublished (OmniPresence System; Content Production Workflow; WEO Marketly Promo; Voice Profile Extraction; Banned AI Patterns; Mel’s Feedback Rules) were migrated to the internal weomarketly-vault on 2026-07-09 per the vault-separation rule, following the weo-ai-governance precedent. Each file remains in this folder as an archived migration stub so inbound links resolve; the full content lives at weomarketly:projects/omnipresence-system, weomarketly:projects/content-production-workflow, weomarketly:marketing/weo-marketly-promo, weomarketly:playbooks/voice-profile-extraction, weomarketly:playbooks/banned-ai-patterns, and weomarketly:playbooks/mels-feedback-rules (vault root: ~/Auto1111/Claude/weomarketly/weomarketly-wiki/wiki/).